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Showing posts with the label Week 06

Game Design Document

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This week I had to design my very own "Game Design Document." I can't deny that at first I found the idea of creating a "Game Design Document" to be extremely intimidating. It seemed like a gargantuan task. However the more I looked into I quickly realised that At first I tried to use the website DunDoc. Unfortunately it didn't work. I am still unsure what went wrong but my email just didn't work. As a result I moved onto using a google document instead. Once I got my head down and kept in the swing of it I started flying through. I already knew what I wanted to place in my game so I just ordered it into specific categories and added them all in. I'm also relieved that you can edit your "Game Design Document" at a later date as recently I have had thoughts about changing my game to an endless runner and also adding a form of ammunition to my game. Source:  Flickr Here is a link to my GDD  I hope you find it interesting and can give me some ...

Unity Tutorial 05

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For this Unity tutorial I followed on from the previous tutorial which was learning about how to make the player character jump. This tutorial is lesson 3.2 and is titled "Make The World whiz By." A very fitting title as for this task I had to work on making it seem as though the world of the game carried on forever. One of my first tasks in this tutorial was about making the background repeat. This was so that when the character is running that the background repeats itself so that to the player it seems as though the background (in this case a nature setting) goes on potentially forever. I also edited the game over screen. Now once the player bumps into an obstacle the game stops altogether. The player & the background simultaneously stop moving with a small "Game Over" screen in the corner. Source: Flickr For the final task in this tutorial I made sure that objects were destroyed when they are moved off-screen. I had already done this in a previous task so th...