Much like myself, I too had to scale back a few times to the extent of completly changing my game more than 3 times. I only got it finished today and only started my last Version of a new game last night. So I understand your frustration. I hope you got it sorted
For this week of reading (Week 8) the main focus was writing introductions and conclusions in an essay. I was grateful that this topic came up as it will be a necessity to learn about these for my chapter. I have learnt various valuable techniques for constructing an introduction and a conclusion to an essay. For example I could begin with a very strong statement on a particular stance. This would no doubt entice the reader and make them wish to read more. I could have my introduction be an attention grabbing statement. This could work wonders, the opening line of 'A Christmas Carol' was "The Marley's were dead to begin with" and it is very highly regarded so this may be the best option. For my conclusion I may briefly summarise my whole work. I have a great deal of experience with this from writing uncountable essays in secondary school. However a new method which I am very interested in trying is offering the reader a question or a challenge I believe this may ...
This week from working on my project I have decided to restructure various details of my personal game. I originally wanted there to be an end destination which the player character would reach. This would likely be a house or another type of structure. I will now have my game be an endless runner, similar to many mobile games such as Temple Run for example. I already wanted to do it before it is now vital that I make my obstacles spawn continuously and randomly. I will also need to make my road and ground repeat continuously I also planned to have my car move and rotate like a regular car would but I will now experiment with having the car "sway" very quickly from side to side. I am also still considering whether my game should still have a projectile option. As it doesn't quite fit with my new vision of the game I wish to create. Although my game will require many small details to be changed the broad idea still remains the same and I am confident that ...
There are many possible games that I could make for the project One game that I believe could make for an interesting experience is A dungeon crawler type game, This would be one that has the player endure a dark and grim fantasy dungeon. The dungeon would have a specific aesthetic, whilst there would stone walls, jail cells and perhaps a portcullis and a drawbridge there would also be hints that this dungeon has some sort of magical power which the player must fend off but can see occasionally. Whilst in this vile pit the player would need to fight various horrid monsters, these could include ogres, goblins, orcs, dragons, hellhounds, demons, giant insects and skeleton warriors. In truth any creature from any and all myths and legends could find their way into this dungeon, there could even be a level with a sea monster which has been trapped underwater and now feeds on whatever adventurers it can catch. Perhaps each and every single one of these evil creatures were once hu...
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